Sunday, February 11, 2007

flickr_logo_gamma.gif.v1


flickr_logo_gamma.gif.v1
Originally uploaded by lctony_lee.
123123123

Flickr

This is a test post from flickr, a fancy photo sharing thing.

Thursday, February 01, 2007

Jupiter


Jupiter
Originally uploaded by lctony_lee.
Testing

Wednesday, November 15, 2006

Kurt Baumann and Artifical Art

Kurt Baumann was born in Switzerland a long time ago. After studying everything from

Math, Statistics, Physics, Computer Science, Artificial Intelligence, Neurobiology and Art, he

worked as software developer for small companies and international corporations.

Currently he is specializing in supporting artists, galleries and related organizations with

computer and internet applications. http://www.artware-software.com/ and a monthly web log

with artistic and political content at http://www.artware-software.com/2005

He lives and works in New York City.

Artifical Art

Artificial Art is made by computer. It is a collection of programs. These program use random

numbers and generative art principles to make "art" automatically. There is is often surprising

contrast between the simplicity of the algorithms and the complexity of the resulting

patterns....

reference : http://www.artificial-art.com/

Wednesday, November 08, 2006

Don Relyea -- Generative Video

About Don Relyea

Don Relyea graduated from the Meadows School of the Arts in 1992 where he was a print making major and a merit scholarship student. Upon graduation he dove headlong into the multimedia software industry producing video and interactive CD content for publishers and clients. In the multimedia industry he developed a love for programming graphics on computers and now produces art in several media both traditional and digital.

Generative Process

Relyea's tools are script editing windows and compilers. Relyea's schooling in traditional printmaking (under Lawrence Scholder) left him with a strong consideration for the process of image creation. Relyea loosely defines new digital processes by creating works manually first, he then transforms the processes into programming routines with parameters. The parameters can be dynamic data from the network, mathematical algorithms or number generators. The routines are repeated with parameter variations to generate designs of similar aesthetic quality.

Current Software Art Projects

Several ongoing generative video projects
Space Filling Curve Art Generator
Postmodern Modernist Generators
The ReductionizerReal Time Contextual Art Generator v1.1 update (lots of new features!)
Spam poetry art generatorHair Particle Drawing Program
Artificial Artist --Design AIAn interactive scraped relational database mapping project using flickr, tagging and disparate databases.

Artist Statement

I write software to make art.

reference :
http://www.donrelyea.com/artist_information.htm

Wednesday, October 18, 2006

Knight's Tour Art

Dan Thomasson created a couple tessellations, based on knight moves on the chess board.
On the other hand , he also is a teacher of World Chess Academy.

Because he love play chess very much , so he have an idea to use the knight step to make some art .
This is very difficult to find his personal information on the internet , but he have made a web-site to expalin how to create those art.

Let see the information below....























The Right hand side show the path of the knight and the left hand size show the creation of his painting.

He originally created the chess board in Excel which he could also use to automatically sum the rows, columns, and diagonals. His Knight's Tour does not reflect a Magic Square but does provide an extremely simple solution.he recreated the board in Visio and added the red lines to show the symmetry. Connecting the sequential moves is fun to do with other Knight Tours, Magic Squares, and Magic Cubes to come up with different designs.

http://www.borderschess.org/KTart.htm

Here is another pciture created by the him.

Tuesday, October 10, 2006


Bogdan Soban was born in Vrtojba in Slovenia on 10th December 1949. After graduating from grammar school in Nova Gorica, He registered at the Faculty of mechanical engineering in Ljubljana and gained degree in 1974. It was in the faculty preparing he diploma that he came into contact with a computer and data processing for the first time. It was the time of punched cards and remote batch terminals. That was a turning point in his life and he entered in the world of computers leaving forever a field of mechanical engineering.

His firs job was in the domain of information science. In his informational technologies career in several companies in Slovenia he was engaged in developing and programming commercial and business applications. Actually, he work on the field of e-commerce in the Research and Development department of the Slovenian biggest casino company.All those years being in contact with computer programming never disappear from his mind the crazy idea that a computer can do more than simply data processing. He had in mention the possibility to simulate the human creativity especially in the area of visual art. This challenge caused the development of a very interesting project that was his favourite occupation more than 15 years on his free time.......

He developed a lot of programs using generative approach to generate always new and unpredictable pieces of visual art. Each artwork created using his genetic designed software is an absolute unique item and could be lost forever if not saved or printed. Often he used to organize exhibitions and live presentation, to publish articles and papers with the intention to propagate the basic idea of generative art method......x

Art Work :


















Artist Statement :

The main purpose of my project is to create pictures – artworks on the screen of the computer, to choose interesting and aesthetic examples and save or print them. Pictures are created using my own genetic designed software without applying any existing program of graphic design available in the world. At the beginning I used GWBASIC programming language but later I began to apply VISUAL BASIC. The method I use is known as “Generative Art”. Each picture created in this way is an absolute unique item, it was never be seen before and will never be repeated in future. Practically it exist the real infinite number of possibilities. Using the very simple example composed of three colored squares (16 colors of background, 16 colors of square, 100 different dimension of squares and 135.000 possible position of each square on the screen) it needs more than 80 billions years to see all possible combination creating one per second. It is nonsense to calculate the number of possibilities for a little more complex picture. For the human understanding it means infinite and so the unexpected result of the generative process could be a creation. To realize unpredictable pictures I use random number generator calculating seed out of starting time value of the generative process. Theoretical could be possible to anticipate the image but not knowing the precise starting moment is quite impossible. The other very important method of my approach is not to interfere with running program. During the creation of the image any communication with the program is impossible. It is absolutely free to create the picture. I also never change or elaborate generated image and if I don’t like it I leave it to be lost. And finally I never print the artwork more than once so I guarantee unique item with no copies.Developing my programs I use pragmatic or mathematic instructions to define the rules by which such artworks are executed with different influences on the level of unpredictability of results. In the area of artificial design the pragmatic code type are used because we have to know the object we want to create, unpredictable is only its variant. Mathematic instructions are much more appropriated for creating art where we don’t need to have the least idea of the final result. Examining closely mathematic type of programs I discovered that until the program is alive the image exist in an immense 2D space because all mathematic expressions have definite values for all values of x and y in Cartesian coordinate system. I arranged one program that makes me possible to “walk” up and down, left and right and discover how the image looks on different distances from the starting-point of the coordinate system. No canvas or screen limits any more, such an image exist in universe. Important is to apply right mathematic expressions that can create interesting shapes far from the point (0,0).

Monday, October 02, 2006

Algorithmic art and Vlatko Ceric


Vlatko Ceric born in 1945 in Zagreb, Croatia. Majored in physics and started working in the Institute of Physics in Zagreb, but soon got involved in computing, and particularly in computer simulation. Full Professor of informatics at the Faculty of Economics & Business, University of Zagreb. During diploma study attended art history class and was impressed by abstract art, and especially by Brancusi. Also inspired by Klee, Mondrian, Vasarely and de Stael.

Computer graphics attracted he very early, and he started working with it in mid 1970 ties though more intensively from the beginning of 2002.

Artist Statment :

I am working in abstract art, in particular with algorithmic art where images are generated using algorithms, i.e. precise procedures coded in some programming language. An algorithm contains complete description of the image in mathematical and computational form.
In my work I use elementary geometrical objects like lines, squares or triangles, and integrate them in various spatial arrangements. Structure of my works is governed either by some preconceived constructions or by mathematical models that keep together geometrical objects in specific spatial patterns. When I include randomness in structure I use it carefully, constraining on controlled randomness (e.g. by varying degree of randomness in different areas of space).

I enjoy in diversity of both form and techniques. So in developing forms I experiment with a wide range of different structures. I also work with various techniques like computer graphics, sculpture and digitally manipulated photographic prints. In computer graphics I use both modern techniques like digital print as well as traditional ones like serigraphy.

Art work




















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